PROJECTS
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Zombie Survival Demo
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Designed the level layout using 3D models of Italian-styled homes created in Blender. Implemented game mechanics, game logic, and in-game interactions using Unreal Engine’s blueprint system.
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Unreal Engine
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My team and I formulated a concept to help increase student engagement at Georgia State University’s CMII building. I was responsible for 3D modeling, UV unwrapping, texturing, and creating interactive augmented reality filters.
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Designed the level layout using 3D models of Italian-styled homes created in Blender. Implemented game mechanics, game logic, and in-game interactions using Unreal Engine’s blueprint system.
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Blender, Sims Editor, Unreal Engine, Substance Painter
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Autodesk Maya, ZBrush
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Reallusion: iClone 8