PROJECTS

  • Zombie Survival Demo

  • Designed the level layout using 3D models of Italian-styled homes created in Blender. Implemented game mechanics, game logic, and in-game interactions using Unreal Engine’s blueprint system.

  • Unreal Engine

  • My team and I formulated a concept to help increase student engagement at Georgia State University’s CMII building. I was responsible for 3D modeling, UV unwrapping, texturing, and creating interactive augmented reality filters.

  • Designed the level layout using 3D models of Italian-styled homes created in Blender. Implemented game mechanics, game logic, and in-game interactions using Unreal Engine’s blueprint system.

  • Blender, Sims Editor, Unreal Engine, Substance Painter

  • Autodesk Maya, ZBrush

  • Reallusion: iClone 8